Evaluation of Games in Games and Physical Activity Course Curriculum in terms of Common Basic Skills

Mehmet Inan, Bülent Ozden, Fatih Dervent, Coşkun Küçüktepe


The purpose of this study was to provide an overview of the games in the “I am Playing Games” (IPG) compilation booklet that was used in the Games and Physical Activity (GPA) curriculum. 257 games in IPG compilation booklet were coded whether they had elements that would enable development of common basic skills or not. Common basic skills were critical thinking, creative thinking, communication, research, problem solving, using information technologies, entrepreneurship, speaking Turkish correctly, effectively, and fluently. Common Skills Control List (CSCL) that includes sub-skills belonging to each common basic skill was used for coding (Doğan, 2014).

The results of the study indicated that the games in IPG compilation booklet included elements of critical thinking, creative thinking, and communication skills in all grades. The findings showed that problem solving and entrepreneurship skills were mostly represented in all grades except the first grade. And, research skills were the less used skills in the games. The effort of the study may guide educators and game experts to focus on particular common basic skills in order to create games for particular grade levels.

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DOI: https://doi.org/10.11114/jets.v4i4.1060


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Journal of Education and Training Studies  ISSN 2324-805X (Print)   ISSN 2324-8068 (Online)

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